Senior Producer (Apex Legends) Job at Electronic Arts, Oregon State

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  • Electronic Arts
  • Oregon State

Job Description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

In game collection events, new cosmetics, and long-term monetization strategies are the primary focus of the Player Expression team. As a Senior Producer for the Player Expression team, you plan and manage the execution for feature development in these important game areas. You will also be expected to take on direct reports and help guide them through our phased development process while embracing our player and gameplay-first philosophy, to help create an excellent experience for our players.

You will create a plan to build long and short-term goals. You are an excellent partner that values and facilitates communication, can find and address risks, and have a masterful understanding of dependency chains. You will partner with our Feature Development, Quality Verification, Product Management, Analytics, and Content teams to deliver excellent outcomes.

 

What you'll do...

  • In partnership with product, design, and technical directors / leads, guide development for multiple concurrent features with staggered release windows.
  • Partner with team leads to understand their challenges and identify impediments to success, and ensure development is on track, on quality and aligned with goals.
  • Establish and maintain the team's schedule and scope/capacity plans.
  • Focus on development processes, identifying inefficiencies and introducing development process improvements.
  • Be a conduit of communication, bring clarity between departments, and provide support to the team in multiple capacities.
  • Maintain both short- and long-term priorities that align with overall game/feature vision.
  • Work with the Production team and department leads, identifying and informing the team of any issues or needs.
  • Look at long-term strategies for any potential roadblocks and address them.
  • Guide features from initial requests through release, feedback, iteration and maintenance.
  • Be a force to keep moving things forward.
  • Partner with other producers to support overall efforts of the department and help define and encourage production best practices.
  • Manage direct reports to help them progress in their roles and thrive as a member of a highly collaborative production team

Ideally you will have...

  • 6+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to ship
  • Experience with the highly-iterative nature of GaaS, live tuning, and frequent title updates
  • Expertise in building, maintaining and meeting a schedule that considers cross-functional dependencies
  • Empathy for fixing the problems of others, respect for others' time
  • A deep understanding of game development methodologies
  • Experience working with waterfall and Agile planning methods
  • Solid working knowledge of Jira and Confluence
  • Intense passion for helping people and teams achieve their goals

If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 - $147,100 CAN Annually
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 - $176,300 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Job Tags

Holiday work, Full time, Temporary work, Worldwide,

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